Where is ezios correct spot in the play




















Sneak past them without killing them. When you reach the top of the Colosseum, look for another waypoint to drop down to. The camera will pan to the right, showing a theoretical path down to the play stage far below.

However, the path pictured in the panning camera is garbage, so ignore it. Instead of turning right west , turn left south , keeping to the wall ledges to avoid a few guards as you make your way toward the target gunmen. There are four gunmen you need to kill before finding the waypoint behind the stage on ground level. All four gunmen are on the same section of Colosseum platform and you need to kill them without being spotted. They each follow separate patrol routes that lead them into secluded corners where you can carry out your silent assassinations.

Exit Stage Right was a virtual representation of one of Ezio Auditore 's genetic memories , relived by Desmond Miles in through the Animus 2. Ezio Auditore entered the Colosseum , and, along with his recruits , dressed up as actors with the costumes they had taken from Micheletto Corella 's men.

Ezio climbed up the side of the Colosseum, and upon reaching the top, he made his way to the backstage, eliminating the Borgia arquebusiers along the way. A guard actor gave him some wine from a cloth, rolled onto the end of his spear, which Pietro drank from. Ezio lead the recruits to the center stage. They moved along with other actors without arousing suspicion.

I stood there and still nothing happened, I feel stupid lol. User Info: Kletet. There is 3 spots of hay on the ground,turn vision on and walk towards the closest one. I hate Yoda. Text shark! It should light up in between the stage and the crowd. You have to keep walking into the middle of the lighted spot until the next small cut scene appears. More topics from this board Shrunken heads? From the second beam, Ezio will be able to jump to another hanging lantern, which will swing him around the corner.

Jump across the beams again, and swing onto another lantern to drop over the final gate. You can then pull the lever to get through the wooden door. This area has a fire floor, and you have to cross it. So look to the southern wall for a pillar which you can climb up. From the top of the pillar, jump backwards onto the shoulder of the statue. Cross the statue and leap onto the wall. Now you'll have to get across the wall, and at the end, jump backwards onto the arms of a headless statue.

From here, jump down to the floor. Run up the series of crumbling pillars so you can leap off another headless statue and onto another wall. From here, get to the ledge to the right. Once on the ledge, continue right onto a series of rock steps, and get Ezio onto a hand grip at the top of a huge pillar. Shimmy right along it until Ezio's back is facing a second pillar.

Jump backwards onto it, then climb up to the highest point you can go. Shimmy left into the next room. Jump down, and go through the archway ahead of you into the next room where you'll have a cut scene. When you're back in control, go to the western side where there's hole in the wall and climb up into the next room.

From where you land, head to the right and climb onto the short pillar in the room, then jump to the right wall. Shimmy left as far as you can go, then jump backwards to the opposite wall. Shimmy right around the corner. Climb up a couple of hand rings, then perform another backwards jump onto a short ledge. Wall run up the central structure, then shimmy left until the camera pulls back. Jump backwards onto the pole and swing into a hall.

This hall will lead you to where you saw the Followers in the cut scene, so go through it. This final section, in the hall, is by far the longest bit.

If you have less than two minutes remaining by this point you can see how much time you have left by using , I'd recommend restarting the memory. You'll know when you're almost out of time as an alarm will sound. From here, make your way to the opposite end of the hall. Climb over the throne to a ledge above, then head left onto a beam where a skeleton is hanging. From here, jump onto the next beam, then wall run up to a higher beam.

Climb to the top of the beam, then jump left to get across four beams. On the fourth beam, jump onto the narrow, long platform.

Run the length of the platform, then jump onto a beam jutting out of the wall. Keep going, jumping onto a balcony. From the balcony, jump onto a pillar that will crumble when landing on it. This will provide you with a way up if you fall down. Once on the wall, shimmy left to reach other series of beams that will take you to another balcony. From this balcony, jump down to the narrow platform on top of the pillar below you.

You can then follow a line of platforms until you get a cut scene. When you're at the final pillar, jump onto the face of the eastern wall and climb up it. You'll be able to get on top of a beam which will let you jump north. You'll then be able to swing across some poles and land on a small balcony, where the entrance to the treasure is. Enter this room, get all the treasure and open the box in the centre of the room to claim a Scroll of Romulus. Climb the ladder to complete the memory.

You'll also unlock the following achievement. This video will show you where the Borgia Flags that you need to collect are found. I'd recommend doing this on a separate run. Follow Machiavelli to an underground entrance and then select the only location available - Tiber Island Hideout. The memory, and Sequence 2 will be completed then.

You'll now be able to access a Borgia Tower in the Antico district. All you have to do is renovate five buildings in order to unlock the achievement.

Renovating The Thieves Guild counts toward this achievement. To double check that you're in the Antico District, press and move the cursor to your location. The top left corner of the map will tell you where you are. Full Sync Requirement: Do not be detected while reducing notoriety. Remain undetected until rejoining La Volpe at the Thieves Guild. After meeting up with La Volpe and having some dialog, run to the yellow marker on the map to meet him again and receive a cut scene.

You'll have to help him take out some archers, so do so. Once you've kill all the enemies, you'll have to escort Claudio back to his Thieves. Walk slowly and stick to the ground, otherwise Claudio won't be able to keep up. Look for crowds of people you can use to blend your way past crowds without being detects.

After getting Claudio to the waypoint, you need to reduce your notoriety. Doing this is simple enough, but you must do it without getting caught. Posters are the easiest to use as they'll be littered everywhere.

You'll be able to see a poster near your location when you start this section, and a herald isn't much further away from the poster. After bribing the Herald, you'll have to kill a Witness, which can be dangerous as you'll be spotted fairly easily.

So try to corner an Official and calmly walk up to them to assassinate them. By now your notoriety should be at zero, so make your way to the waypoint to speak to La Volpe, who will ask you to renovate the Thieves Guild by talking to the architect. After renovating the Guild, the memory will end. I'd recommend having a full pouch of bullets for this mission, it will make it a lot easier.

This is the second memory that involves a Borgia Captain, and the last memory that will prevent you from burning a Borgia Tower. You'll be in Borgia territory for this memory. Talk to Bartolomeo, and when he leaves, you'll be asked to help with a Borgia Captain. When you gain control of Ezio, immediately chase after the fleeing Captain. Don't bother fighting any of the other soldier if you want full synchronisation. There are two ways to killing the Captain, the first is the way I did it.

Target the Captain and equip your pistol. When you have a good line of sight of the Captain, shoot him. It's by far the easiest way. The second is to chase the Captain and equip your hidden blade. When you're close enough, you'll be able to assassinate him. After he's dead, you'll need to burn down the Borgia Tower, which is on an island. To avoid being attacked, jump into the water and swim towards the island. Climb to the top of the tower and burn it down.

Return to Bartolomeo to renovate the Arsenale. This will end the memory. After starting the memory, you just need to head to the waypoint on the map. You'll need f to continue, so if you don't have enough money, go about pickpocketing from people. Once you have enough money, go to the checkpoint for a cut scene. After the cut scene, you'll have to fight and kill some enemies, so head onto the ship to engage them. I'd recommend using your kill streak ability here, as you'll be able to kill a lot of enemies fairly quickly.

And just make sure you don't fall into the water. After some conversation, you'll need to renovate the Rose in Fiore for f by talking to the architect. There are no full sync requirements for this memory.

Head to Machiavelli to trigger a cut scene. Afterwards, find the architect to renovate the Tiber Island Hideout and complete the memory and Sequence 3. Full Sync Requirement: Do not be detected. Getting through this memory without being detected can be a bit tricky. At the start of the memory, you'll have a series of checkpoints that you'll need to move between. Your first checkpoint will be just outside a courtyard of the castle. Instead of going across the bridge, dive into the water and head to the wooden posts that will get you to where you need to be.

There will be three guards patrolling the courtyards, so when the nearest guard has walked away, jump over and into the hay pile near you. A guard will walk by the hay pile, eventually, so assassinate him from the hay when you can. The two other guards keep to the far side of the courtyard.

If you have the crossbow, you can shoot them both without being detected. If you don't, use throwing knives. After killing them, loot the guards for supplies as you'll likely gain some ammo. Afterwards, climb up the ladder to the next checkpoint and you'll receive a cut scene.

Afterwards, climb up the tower, but stay clinging to the wall, don't jump over yet as there will be a guard stationed there. From where you are, you can assassinate him. Get onto the rampart and look for a patrolling archer. Head back along the rampart, pass the hay stack and jump down to see your next checkpoint.

From here, you'll see a guard patrolling underneath where you are. If you jump onto the window bit sticking out in front of you, you can assassinate the guard without being spotted. If you don't want to assassinate him, use the crossbow or a throwing knife to take him out. Climb across this wall, towards some scaffolding and eventually a building.

There will be a guard up here, so if you're quick, you can take him out with a ranged weapon. Otherwise, wait for his patrol route to face away from you and assassinate him. Another guard may start running towards you, so take him out too without being spotted, either with a ranged weapon, or by hanging off the building and assassinating him when he turns away. You'll be able to get to the next checkpoint. Head across the rope bridge and start climbing the big, round building in the middle.

I personally had no issues with being detected doing this bit, and the climbing section is straight forward enough to do. You'll hit a checkpoint and receive a cut scene, and afterwards, you'll have to start climbing again, heading back down to another checkpoint. You'll have a little cut scene on your way down. Once you've hit that checkpoint, start climbing upwards for another checkpoint, and another cut scene.

There will be a guard patrolling the courtyard below, so air assassinate him after taking out the two guards. Go through the doors you'll get another checkpoint and then head down through the doors. Be careful as there are a couple of guards patrolling here, with one being at the bottom at the first set of stairs. So when you see him moving, use your crossbow or throwing knives to kill him, it's a lot safer than assassinating him.

Head all the way round and when you get to your final checkpoint, there will be two targets you'll have to kill. It's easy enough to kill them if youare quick enough. Once they're dead, the memory will end. Full Sync Requirement: Do not lose more than 10 health squares. From your starting point, backtrack all the way back to the courtyard.

You'll see Lucrezia talking to a person. Begin to scale the wall to climb over the spiked gate between you and her.

When Lucrezia spots you, she'll call out some guards for you to kill. They're easy enough to kill, just make sure you don't get yourself hurt. After you've killed all the guards, grab Lucrezia and start heading back to Caterina's cell. She'll put up a bit of a fight along the way, so you'll find yourself having to run after her a couple of times.

You'll also be interrupted by guards along the way, but they're easy enough to kill. Once you're at Caterina's cell, the memory will end. You'll need to move quickly, as two guards will appear outside the jail room almost immediately.

Walk Caterina to a corner and drop her. One of the guards will walk into the jail room so you need to be ready to sneak up behind him for an assassination, as full sync in this mission requires you not get detected. The second guard stays in his room, staring at the different walls. Assassinate him, then grab Caterina and take her downstairs. As you round a corner in the next hall, note that three guards run down ahead of you. Two of the guards patrol back and forth while the third just stands there, alert.

You can assassinate this third guard from behind, but back away before the other two come back around. Ready your throwing knives and tag each of the other two guards with throwing knives as they investigate the dead body. Carry Caterina down past the dead guards and turn right.

There's an open doorway that leads to the next checkpoint, with a guard that stands in front of an opening. So assassinate him. Drop down and you're left in a stack of hay just as one guard appears, so assassinate him too. There's another guard patrolling outside this room. Wait for him to turn east before following him briskly and killing him. Down the hall and around the corner to the right, is a doorway with another guard in it.

He keeps his back to you indefinitely, so casually walk up and assassinate him. Bring Caterina out the door and place her in front of the gate.

There are two cranks you need to turn in order to open up the gate. To the right west , look for a guard patrolling the upper platform with the crank. You can come up from behind him quite easily to kill him before turning the crank. To the east, the second crank is positioned much higher. You'll need to scale a wall to reach it, but be careful of the rooftop guard. You can climb up the building he's on and perform a ledge assassination before turning the crank.

Return to Caterina and carry her out of the castle to end the memory. Full Sync Requirement: Achieve a kill streak of at least 5 guards. The memory starts with a simple horse ride through a bunch of people. Don't bother trying to fight anything right now, just ride with Caterina until you reach the end of the bridge that exits the castle. You'll need to fight off guards for a set period of time. You'll be surrounded the whole time, so this is a good chance to fulfill the full synchronization requirement of getting a five guard kill streak.

Watch the actions of the guards around you as you chain your attacks and do your best to target the ones who's overhead icons begin to flash, as you can interrupt their imminent attack with your kill streak.

When time runs out, you need to run away and lost the guards. Leave the boundaries of the restricted area and either outrun the guards or kill them all. I'd personally recommend running away. When you've lost the guards, the memory ends. Full Sync Requirement: Do not lose more than five health squares.

Start this memory by opening a door at the top of a building. You need to recruit two Assassins to the Guild. An icon appears on your map that will guide you to the first citizen. They will be fighting a group of Borgia guards. You'll need to help out with the fighting and when all guards are killed, talk to the citizen to recruit them.

You still need one more recruit, and the map will now be full of icons showing where citizens in distress are. Go to one of those and help them. Then recruit them to complete the memory.

Remember that you can't take much damage for full synchronisation. Throughout the course of the game, you'll be able to recruit Assassins to your brotherhood. You'll recruit the first two during the story, and from there on out, each Borgia Tower you destroy will allow you to recruit another Assassin.

Having gained two from playing the story, you can recruit another due to destroying a tower in Sequence 2. Now you'll have three, and you'll unlock. I'd highly recommend sending your recruits out on missions as often as possible. Missions are organised from Assassin Towers or Pigeon coops. For each mission you send them on, you'll be able to send a maximum of 5 Assassins.

Leveling up the Assassins makes them more powerful. You'll only need to train one Recruit up to Assassin rank for the following achievement, but I found it quite useful to train up as many Assassins as possible. This meant I could send the Assassins on missions that would bring back a bigger monetary reward.

You'll need a total xp to get to the rank of Assassin, and when you do you'll have to go to the Tiber Island Hideout to complete their initiation.

At the top left hand corner of your screen, you'll see red meter, which will identify whether you can call in Assassins to help you. You'll need to call them for some missions, but this will be noted for each mission.

Using will use up on bar and bring Assassins in. You'll have 3 bars worth of Assassins to use, and when you get far enough in the game and have enough Assassins, you'll be able to use the Arrow Storm ability. This is done by holding and uses all three bars.

Full Sync Requirement: Kill your target using the Assassin recruits. A damsel in distress will let you know about your target, who is running away. Check your mini-map for blue icons that'll lead you to a series of helpful courtesans marking the trail of the fleeing target. Run from one courtesan to the next until a red icon shows up on your screen to point out the target.

Give chase, closing the distance between you and the target. When you get within range, target the enemy but don't assassinate him yourself. Instead,use the Assassin recruit by pressing. Once he's dead, the memory will end. Talk to the boy on the docks to pick up your next memory. You need to track down and follow a target, so start by going towards the yellow icon on your map.

As you get near to the icon, it turns into a large, highlighted zone. Use Eagle Vision to pick out your target in the open yard. You need to follow the target without getting too close or spotted. Eventually, the man will enter a restricted area, and you'll be allowed to kill him.

If you want full synchronization, target the man from a distance and call in your Assassin recruit to kill him for you. Help the recruits finish off the rest of the enemies and then follow some instructions to check out a pigeon coop to close out the memory. You'll hear whispering and you need to find a source. A blue icon on your mini-map gives you an idea of where the voice is coming from. Investigate the cardboard box on the ground, next to a building, to trigger a cut scene.

Per Leonardo's request, sit down on the bench. Provided you have the cash, you can buy one of Leo's inventions and get the upgrade instantly. What you choose to buy is your business. Make a choice to end the mission. You'll be able to locate Leonardo from here on out by looking for the 'L' icon on the map.

You'll be able to buy the following inventions from him:. Full Sync Requirement: Send the Mercanaries into a fight. The Templar Overseer you need to take out is nearby. Run for the yellow mini-map marker and, en route, hire the Mercenary group whose path you cross. They cost f unless you have been using them often in which case they will be cheaper.

You'll need them in order to get full synchronisation. Upon entering the yellow area marked on the map, use Eagle Vision to pick out the Overseer.

Target the Overseer and command the hired Mercenaries to go into battle. After that, help them kill the remaining enemies. When all are dead, the memory ends. Full Sync Requirement: Do not kill anybody before destroying the blueprints. This memory is your first memory involving Leonardo's War Machines.

This is one of the more easier ones, in my opinion, and getting to the blueprints before killing anyone isn't too difficult. If you are detected in this mission, you will fail it. Start off by dropping down the east side of the cliff, then follow the road to the south east corner of the map.

When you're at the corner, watch for a patrolling guard just north of you. When the guard turns away from you, run behind him, hugging the wall.

Walk north, past a building with a ladder on it, and stop at the base of the next northern building. There will be a guard above you, so wait fro him to turn away before climbing up the building your next to.

Move to the northweat corner of the roof. You'll be able to see the blueprints in the northwest corner of the area. Wait for the guard patrolling in the area to turn away, then make a run for the blueprints.

Be careful heading towards the blueprints to make sure you don't get spotted.



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